Go even deeper with the Buried Treasure Edition! Here's a look at what's included:Ī 197 Page Digital Art Book written by WNTGD artist Nick Lives. Customize Your AdventurerChoose from a wide variety of era-specific outfits from the 19th century so you can dive in style! Non-gender-specific mustaches included. Wield a Variety of ToolsFrom wrenches, to wedding rings, to electricity-powered weaponry, a wide selection of tools and weapons await discovery. Explore The Living InfiniteThe Living Infinite is an ever-changing undersea trench – with randomized biomes, on-foot expeditions, loot, civilizations and a dynamic difficulty system to keep you guessing every time you take a dive. Play with friends, strangers, or bots! Crew Your SubmarinePilot, repair, load torpedoes and reroute power as you and your crew dash around one of several unlockable submarines on your voyage into the deep. 2-4-Player Online Co-opDesigned with human interaction in mind, in We Need to Go Deeper you communicate or perish. Crew a submarine with friends in We Need To Go Deeper - a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. You can find it on Humble Store and Steam. I want to like it and it has some great ideas, it just feels too rough and confusing as it stands right now. I shall continue to follow it as they push through development. It's an older Unity game engine bug, until they upgrade you can set this as a launch option to work around it: So entering in your name, would end up like "lliiaamm". I love the visual style to it, I just want everything to be a little more clear.Ĭross-platform multiplayer seems to be working well though, I've had no problems with tons of random people joining my games and joining games hosted by others, so that's a point in its favour.įor some Linux users, you might also find your keyboard input is doubled up. There's also a random time traveller that appears now and then, because why the heck not. I was also making my way across the sub to repair a hole in the wall, when a tentacle came spinning out of it and started lashing out at me…just what did we get ourselves into? As an example of how weird, a freaking Lion (yes, a Lion) appeared out of nowhere and when I asked a member of my crew where the hell a Lion came from-"it's a long story, don't ask"-oh, okay then? Did they smuggle it on board? I don't think I will ever know that one. It's just so weird and confusing and yet stupidly charming at the same time. They began multiplying like crazy and it was a bit of a mad dash, to try and repair all the holes as we were taking on a lot of water, while also fighting off these nightmarish things. Some weird deep-sea creature attached itself to our hull and lots of things began infesting the ship through holes. There has been a lot of amusing moments, like the one picture above. In my last game, we seemed to have a bit of an infestation…Īpart from the overall roughness of the interface and no kind of tutorial, I do see a diamond in the rough here. It's little nuisances like that, which make it annoying. So as soon as someone pops a message in the chat, if you don't see it before it vanishes they have to tell you again. Considering the game is all about communication, it doesn't seem that you can even see the history of what everyone's saying. For We Need To Go Deeper, it just ends up as a frustrating mess. You either play online or across LAN with people or bots and figure it all out for yourself there.įor some games, that can work. For one, it tells you practically nothing. It could end up becoming a lot of fun, but to get there it's going to need quite a lot of work. Accept Cookies & Show Direct LinkĪfter trying it out for a while now, I can honestly say I get the idea behind it. YouTube videos require cookies, you must accept their cookies to view.
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